
SCHOOL / UNIVERSITY
Business game
Case studies where students create and manage virtual companies, testing their management, marketing and financial skills to develop the best strategies.
SMART
Challenges
Solicit startups to find innovative solutions and identify the best opportunities for partnership or external growth
LEARNING
expeditions
Accelerate your innovation through the discovery of ecosystems and privileged visits via the network of Accélérateur M partners, and draw inspiration from innovative ecosystems around the world.
STUDIENTS
Hackathons
Solicit students to find innovative solutions and recruit them on the basis of their individual or collective contributions
MIDDLE SCHOOL
kid's innov
Introduce curious, creative middle-school students to the challenges of innovation and entrepreneurship.